New Videos of the BP shoot.

August 24, 2010 by admin  
Filed under Recent News

There are a few new videos of the Black Powder Regional shoot.  They’re in the video’s tab.  Enjoy.  It was a fun shoot.

Updated Pictures

August 15, 2010 by admin  
Filed under Photos, Recent News

New Updated Pics.

July 31, 2010 by admin  
Filed under Photos, Recent News

 

Here’s some new pics.  Things are looking better all the time.

Next Shoot is August 7th.

July 14, 2010 by admin  
Filed under Recent News

Our next shoot will be August 7th at 9am.  Let’s get some practice in for the regional shoot.  If you haven’t signed up for the Regional Black Powder shoot please do so.  It’s going to be LOTS of fun.

Thunder at Big Salty Stages

May 24, 2010 by admin  
Filed under Recent News

 

Howdy and Welcome

to the

Utah War Club’s

 

Thunder at Big Salty

2010 Regional Black Powder Championship 

August 19, 20 & 21

Salt Lake City

Utah Territory

 

 

 

 

 

 

 

 

 

 

 

A big cowboy thanks to our

Sponsors

                                    ?

Schedule of Events

Thursday, August 19 – registration & side matches

  • 8:00 a.m. registration opens
  • 11:00 a.m. Shooter’s Meeting – start side matches
  • 2:00 p.m. side matches end
  • 3:00 p.m. – plainsman event (exact time will be posted at range on Thursday)

 

Friday, August 20 – 5 Main Match stages

  • 8:30 a.m. Shooter’s Meeting
  • Lunch available following shooting

 

Saturday, August 21 – 5 Main Match stages

  • 8:30 a.m. Shooting starts
  • Lunch available after last main match stage
  • Banquet and awards ceremony at the range at: 6:30 p.m. at the Lee Kay headquarters meeting room.

 

General Rules & Conventions

  • BE SAFE – and HAVE FUN!
  • Except as specifically noted otherwise, All SASS rules apply.
  • You are responsible for knowing and following all SASS safety rules.
  • All knockdown shotgun targets may be re-engaged until down.
  • All knockdown targets must go down to count (except buckaroos).  Aerial targets must be broken in the air to count.
  • All staged guns shall have their barrels pointed straight up or safely down range.  All long guns staged horizontally shall be staged lying flat where at least the rear of the trigger guard is on the staging area.
  • Staged shotguns will be open and empty.
  • Shooters may not start a stage with ammunition in hand or touching ammunition.
  • Long guns will be discarded open and empty with the barrels pointing straight up or safely down range.
  • Revolvers are returned to leather after the shooting string.
  • Safe gun handling is the shooter’s responsibility.  The 170 degree safety rule is in effect.  The basketball traveling rule is also in effect when there is a live round under the hammer.
  • If no starting position is given the shooter shall stand fully erect with revolvers holstered, hands at the side not touching any firearm or ammunition.
  • Cowboy port arms is defined as standing fully erect with the butt of the long gun at or below the waist of the shooter, the muzzle at or above the shoulders, and the long gun held with both hands, hands not touching ammunition.
  • Specific written stage instructions supersede these general rules.
  • For all side match events, scoring will be based on the number of hits, with time as the tie breaker.
  • For posse events, scoring will be based on total time minus penalties for any misses and procedurals.
  • For the main match, final scores will be based on total net time, not rank points.
  • Per SASS guidelines, no re-shoots will be allowed on any stage after a shooter fires their first shot, except in the case of a prop failure or interference by a range officer.  Coaching shall not be considered interference.
  • Note for Buckaroos:  knockdown targets are not required to fall to count, but must be hit to count.  If a knockdown target is hit, but does not fall, and is blocking other targets, then proceed to shoot the first target instead of the one behind it.  This rule overrides the stage instructions.
  • Any appeals must be submitted in writing to the match director within 4 hours of the incident being appealed.  The match director will present the appeal to the appeals committee and a written response will be given to the shooter within 24 hours of submitting the appeal.  Per SASS guidelines, a $20 bond must be submitted with any appeal, which is forfeited by the shooter if the appeal is denied.
  • SPECIAL NOTE FOR THOSE SHOOTING CAP AND BALL:
    • Any unoccupied stage either in front of your shooting stage or behind is considered a SAFETY ZONE and may be used for safely discharging your firearm in the event of a misfire caused by a defective cap or any other reason. It is expected that you will use extreme caution while performing this action.

 

If you need anything while you’re here, just ask any Utah War Club member or get your hands on the Match Director: Jubal Orin Sackett

Plainsman Event

1st of 3 stages

Held at Stage 10 (The outhouse) at about 3:00 p.m. Thursday (exact start time will be posted at the range on Thursday)

 

load

 

unload

 
S1
R1
R2
R3

 

 
S4
 
S3
P1
P2
P3
 
S2
P4
P5
P6

 

Rifle – 5 rounds stored on shooter’s person.  Rifle open & empty staged safely anywhere inside the outhouse.

Shotgun – 4+ rounds on shooter’s person, with shotgun open & empty and staged safely anywhere inside the outhouse.

 

Pistol – 10 rounds loaded, 5 rounds each, with hammers down on empty chambers and in holsters.

 

Shooter starts sitting in the outhouse, hands on knees.

Say your line: “Don’t bother me now”

At the BUZZER, from a sitting or standing position inside the outhouse, shooter engages rifle targets R1, R2, R3, R2, and R1 (Nevada sweep).  Safely secure  open & empty rifle.

 

Shooter then engages shotgun targets S1, S2, S3, S4 in any order, from inside the outhouse.  Safely secure open & empty shotgun.

 

Shooter then may either remain in the outhouse or take up to one step outside of outhouse and with first pistol engages pistol targets (1st pistol) P1, P2, P3, P2, P1.  Shooter then may move as far as P2 and with second pistol engages P4, P5, P6, P5, P4 (Nevada sweep).   Once cocked, one foot must stay anchored until pistol is discharged, per SASS rules.

Plainsman Event

2nd of 3 stages

 

R1
R3
R2

 

 
S1
 

unload

 

load

 
S4
 
S3
P1
P2
P3
 
S2
P4
P5
T
T

 

Rifle – 6 rounds on shooter’s person.  Rifle open & empty, staged at table on either side of the outside.

Pistol – 10 rounds loaded, 5 rounds each, with hammers down on empty chambers and in holsters.

 

Shotgun – 4+ rounds on shooter’s person.  Shotgun staged open & empty at opposite side of the outhouse from the rifle, on table.

 

Shooter starts standing at center-back of outhouse (side opposite targets) facing away from outhouse (towards posse).  Hands at surrender position: (shoulder height or above).

Say your Line: “I ain’t givin’ up”

At the BUZZER, shooter moves to the rifle and engages rifle targets R1, R1, R2, R2, R3, and R3 (double tap l-r sweep).  Safely secure open & empty rifle.

Shooter then engages pistol targets, from any safe position, with first pistol P1, P1, P2, P2, P3, (2nd pistol) P3, P4, P4, P5, P5.

Shooter then moves to the shotgun and engages shotgun targets S1, S2, S3, and S4 in any order, from any position.

Once cocked, one foot must remain anchored until firearm is discharged, per SASS rules.

Plainsman Event

3rd of 3 stages

 

 

load

 

unload

 
S1
R1
X
R2

 

 
S4
 
S3
P1
P2
 
S2
T
T

 

 

Rifle – 6 rounds stored on shooter’s person.  Rifle held empty & action open at port arms with shooter at table at right side of outhouse.

Shotgun – 4+ rounds on shooter’s person.  Shotgun open & empty, staged at the table on the left side of the outhouse.

 

Pistol – 10 rounds loaded, 5 rounds each, with hammers down on empty chambers and in holsters.

 

Shooter starts standing at the right side of outhouse with rifle at port arms.

Say your Line: “Who’s There?”

At the BUZZER, shooter engages rifle targets R1, R2, R1, R2, R1, and R2.  Safely place rifle open & empty rifle on table.

Shooter then moves to left side of outhouse and engages shotgun targets S1 and S2 in any order.  Shooter then moves back to right side of outhouse and engages shotgun targets S3 and S4 in any order (SASS rules for movement apply).  Safely secure open & empty shotgun on table with rifle.

Shooter then engages pistol targets from any safe position, (1st pistol) P1, P2, P1, P2, P1, (2nd pistol) P2, P1, P2, P1, P2. Move to the unloading table.

Derringer & Pocket Pistol

Side Matches

Held at Stage 3 / the Saloon

 

load

 

unload

P1
table
P2

 

 

 

 

 

 

 

 

 

 

 

 

Note:  Shooters are allowed only one chance to shoot each side match.  Absolutely NO on-stage warm-ups or practice rounds are allowed.

 

These are two separate side matches

 

Derringer – 2 rounds loaded, hammer down and staged on table.  Shooter starts sitting at the table, both hands holding 5 cards as if playing poker, not touching derringer.

At the BUZZER, shooter drops cards, picks up derringer and engages pistol target P1 two times.

________________________________________________________________

Pocket Pistol – 4 rounds loaded, hammer down on an empty chamber and staged on the table.  Shooter starts sitting at the table, both hands holding 5 cards as if playing poker, not touching pistol.

At the BUZZER, shooter drops cards and picks up the pocket pistol and engages pistol target P2 four times.

Long Range Rifle

(Single shot & Rifle cal.)

Side Matches

Held at the rifle range at the Lee Kay rifle bays

 

unload

 

load

R1

200 yds

R2

300 yds

Note:  Shooters are allowed only one chance to shoot each side match.  These long-range events may be shot any style (i.e., standing, sitting, prone, or with shooting sticks).  Before the buzzer, shooter is allowed one sight-in shot for each of these two events. Event will be scored with the winner being the shooter who hits all targets in the least amount of time within the two minute time limit. If no one hits all targets then match is scored most targets hit, time, minus misses.

 

These are two separate side matches

 

Time limit for each event is 2 minutes

 

Rifle Caliber Lever-action Rifle – 5 rounds total.  5 rounds loaded with hammer down on an empty chamber and held in shooting position.

Shooter starts in shooting position of choice, hammer down on an empty chamber, action closed.  At the BUZZER shooter engages rifle target R1, 5 times.

Single-Shot Rifle – 6 rounds total.  6 rounds stored convenient to shooter, not in or on gun.  Rifle held with both hands and unloaded. Shooter starts in shooting position.  At the BUZZER: shooter loads the rifle and engages rifle target R2, 6 times.

Main Match Stages

(ADDITIONAL IMPORTANT INFORMATION)

Lunches will be available at the range on Friday & Saturday after completing the main match stages for each day.

For your health – this is the desert and you will get dehydrated if you do not drink plenty of fluids.  A symptom of dehydration is lack of concentration, so to shoot your best, drink up.  Water and other refreshments are provided – stay hydrated, stay alert, stay safe.

When painted circles are provided to define a place to shoot from, shooters must keep at least one foot in that circle while shooting.  If the shooter starts standing in a painted circle then both feet must be within the circle until the buzzer.

SASS defines port arms as standing fully erect with the butt of the long gun at or below the waist of the shooter, the muzzle at or above the shoulder, and the long gun held with both hands, hands not touching ammunition.

All long guns staged horizontally shall be staged lying flat where at least the rear of the trigger guard is on the staging area.

 

Be Safe – Have fun!

STAGE 1 – Main Match

Rattler sweep / Church

 
T3
 
T2
 
T4
 
T5
 
T1

 

 

unload

 

load

 
S1
 
S2
 
S3
 
S4

 

 
4+

Shotgun – 4+ rounds, empty and action open, staged on table at back of church

 

10

Rifle – 10 rounds loaded, hammer down on an empty chamber and staged on table at back of church.

10

Pistols – 10 rounds loaded, 5 rounds each, with hammers down on empty chambers and in holsters.

Shooter Starts standing at front door hands on door frame.

 Say your line: “Lets show some respect Boys”

At the BUZZER shooter moves to the back wall and engages the 4 shotgun targets in any order.  Replace open & empty shotgun.

 

Shooter then picks up the rifle and engages the targets in a Rattler sweep: T1, T1, T2, T3, T4, T2, T3, T4, T5, T5. Replace open & empty rifle.

 

Shooter then with the pistols from the same position as the rifle engages same as the rifle. Move to the unloading table.

STAGE 2 – Main Match

Arizona sweep / The Bank

R1
R2
R3
R4

 

 

P1
P4
P2
P3
 
S1
 
S2

 

 

 

 

 

 

 

load

 

unload

 

 

 

 

 

 

 

 

 

10

Rifle – 10 rounds loaded, hammer down on an empty chamber and staged in left window.

10

Pistols – 10 rounds loaded, 5 rounds each, with hammers down on empty chambers and in holsters.

 
2+

Shotgun – 2+ rounds, empty and action open, staged in right window.

Shooter starts standing at left window with hands touching behind back (or as close to touching as possible).

Say your line: “I’ll take the money”

 

At the BUZZER shooter engages rifle targets (R1, R2, R2, R3, R3, R3, R4, R4, R4, R4).  Safely replace open & empty rifle.  From the same position (left window):

 

Shooter then engages pistol targets (1st pistol) P1, P2, P2, P3, P3, (2nd pistol) P3, P4, P4, P4, P4.

 

Shooter then moves to the right window and engages the two shotgun targets, must go down to count. Safely move to the unloading table.

                                   STAGE 3 – Main Match

Alternating targets / Saloon

 

load

 

unload

 
T1
 
S1
 
Position 2
S2
 
T2
S
T

 

 
2+

 

Shotgun – 2+ rounds, empty & action open, staged on table at right window.

 

10

Rifle – 10 rounds loaded, hammer down on an empty chamber and staged on table inside the door on right side.

10

Pistols – 10 rounds loaded, 5 rounds each, with hammers

 down on empty chambers and in holsters.

 

Shooter starts standing FULLY ERECT at right window with hands at surrender position, shoulder height or higher.

Say your line: “I need a drink”

At the BUZZER shooter engages shotgun targets (popper and soda can). A miss on the can may be made up by hitting the alternate target only if you miss the can.  Safely replace open & empty shotgun.

 

Shooter then moves to the door and engages targets with rifle, starting on T1 and alternating each shot (T1, T2, T1, T2, T1, T2, T1, T2, T1, T2).  Replace open & empty rifle on table.

Shooter then moves downrange to position 2 and engages targets with pistols (1st pistol) T1, T2, T1, T2, T1, (2nd pistol) T2, T1, T2, T1, T2). Pick up guns and move to unloading table.

STAGE 4 – Main Match

Nevada sweep / Mine Tunnel

P1
P2
R1
R2
R3
P3
T
 
S2
 
S1
 
Position 1
 

unload

 

load

 

                                                                                                                                          Mine Tunnel

10

Pistols – 10 rounds loaded, 5 rounds each, with hammers down on empty chambers and in holsters.

 

9

Rifle – 9 rounds loaded, hammer down on an empty chamber and staged on table.

 
2+

Shotgun – 2+ rounds, empty and action open, staged on table.

 

Shooter starts standing at exit to mine tunnel, Pick in both hands.

Say your line: “This is too much like work”

At the BUZZER, shooter carries the pick  to the shooting position1, puts pick on ground and then draws pistol(s) and engages pistol targets in a continuous Nevada sweep, (1st pistol) P1, P2, P3, P2, P1, (2nd pistol) P2, P3, P2, P1, P2.

 

Shooter then moves to rifle and engages rifle targets in a continuous Nevada sweep (R1, R2, R3, R2, R1, R2, R3, R2, R1.  Replace open & empty rifle on table.

 

Shooter then picks up the shotgun and engages the 2 shotgun targets in any order. Pick up all guns and move to the unloading table

STAGE 5 – Main Match

Triple-tap +1 right-to-left / The Railroad

 

unload

 

load

R2
R3
 
S4
 
S3
P1
P2
P3
R1
 
S2
 
S1
      
T

 

 

10

Rifle – 10 rounds loaded, hammer down on an empty chamber and staged on table.

10

Pistols – 10 rounds loaded, 5 rounds each, with hammers down on empty chambers and in holsters.

 
4+

Shotgun – 4+ rounds, empty and action open, staged on table.

 

Shooter starts standing at table, right hand in whistle pulling position, left hand at side.

Say your line: “Woooo, Woooo”

 

At the BUZZER, engage rifle targets (R3, R3, R3, R2, R2, R2, R1, R1, R1,R2).  Safely secure open & empty rifle.

 

Shooter then engages pistol targets (1st pistol) P3, P3, P3, P2, P2, (2nd pistol) P2, P1, P1, P1, P2.

Shooter then engages the 4 shotgun targets in any order.

Note:  all firearms must be shot from behind the table. Safely move to the unloading table.

STAGE 6 – Main Match

L to R or R to L sweep / Freight Office

 

unload

 

load

 
S1
P3
P2
 
S3
 
 
P1
 
S2
R1
10

Pistols – 10 rounds loaded, 5 rounds each, with hammers down on empty chambers and in holsters.

8

Rifle – 8 rounds loaded, hammer down on an empty chamber and staged on left window table.

 
3+

Shotgun – 3+ rounds, empty and action open, staged on window table on right.

Shooter starts standing at the left window, both hands holding package.

                        Say your line: “I need to send this package”

At the BUZZER,  set package down and from left window shooter engages pistol targets in continuous left to right or right to left sweeps (1st pistol) P1, P2, P3, P1, P2, (2nd pistol) P3, P1, P2, P3, P1, or you may start on P3 and do the reverse. Holster and pick up rifle and move to doorway.

Shooter then from the doorway engages rifle targets in left-to-right or right to left sweep (R1, R2, R3, R4, R5, R6), plates must go down, a miss is not a miss as long as all plates are down when last round is fired, any remaining rounds when plates are down will be shot at rifle target below plates; a miss on this target is a miss.

 

Shooter  carries rifle to right side window, picks up shotgun and engages shotgun targets in any order. Move to unloading table.

STAGE 7 – Main Match

Alternating double-tap / Stage

 

load

 

unload

 
S3
 
S2
P1
R1
R2
 
S1
 
S4
P2

 

 

10
 
4+
10

Pistols – 10 rounds loaded, 5 rounds each, with hammers

  down on empty chambers and in holsters.

Rifle – 10 rounds loaded, hammer down on empty chamber, and staged in doorway of the stage.

Shotgun – 4+ rounds, empty and action open, staged on left end of stage on the table.

Shooter starts standing at the right end of the stage, hands on hat.

Say your line: “I think it’s a hold up”

At the BUZZER shooter engages pistol targets from the right end of stage, as follows:  (1st pistol) P1, P1, P2, P2, P1, (2nd pistol) P1, P2, P2, P1, P1.

 

Shooter then moves to the doorway and engages rifle targets thru the doorway of the stage (R1, R1, R2, R2, R1, R1, R2, R2, R1, R1).  Replace open & empty rifle. If you hit the stage with a round it is a match DQ so BE CAREFUL.

 

Shooter then moves to left end of stage and engages shotgun targets S1 thru S4 in any order; if you knock down the targets with less than 4 shots you DO NOT have to shoot the remaining rounds. Move to the unloading table.

STAGE 8 – Main Match

Birds in the air/ Cemetery

 
S
R3
 

unload

 

load

P1
 
S1
P2
P3
S2
R1
R2
BIG SALTY
T
T

 

 

10

Rifle – 10 rounds loaded, hammer down on an empty chamber and staged on table at cemetery entrance. 

10

Pistols – 10 rounds loaded, 5 rounds each, with hammers down on empty chambers and in holsters.

 
2+

Shotgun – 2+ rounds, empty and action open, staged on table at right side fence.

 

Shooter starts standing at the left side fence, hands touching fence at designated area.

Say your line: “Hey, I ain’t dead yet”

At the BUZZER shooter engages pistol targets (1st pistol) P1, P1, P1, P2, P2, (2nd pistol) P2, P2, P3, P3, P3. Holster and move to the cemetery entrance and pick up rifle.

Shooter then engages the rifle targets same as the pistol. Replace rifle and move to the shotgun.

 

Shooter then engages the shotgun target and flier, to avoid a miss the alternate shotgun target may be engaged only if you miss the flier. Move to the unloading table.

STAGE 9 – Main Match

Shooting in circles / Jail

 

load

 

unload

 
S2
 
S4
 
S1
 
S3
 
T1
 
T2
 
T3
 
T5
 
T4
  T
T
 
4+

Shotgun – 4+ rounds, empty and action open, staged on table at right side of jail.

10

Rifle – 10 rounds loaded, hammer down on an empty chamber and staged on table with shotgun.

10

Pistols – 10 rounds loaded, 5 rounds each, with hammers down on empty chambers and in holsters.

 

Shooter starts standing at the right window, both feet left of the right-side of building, hands grasping bars.

Say your line: “I’m bustin’ out”

At the BUZZER shooter moves right to table and engages shotgun targets S1 thru S4 in any order, must go down.  Replace open & empty shotgun. Pick up the rifle.

 

Shooter then moves to the doorway and engages targets through the doorway with rifle (T1, T2, T3, T4, T5, T1, T2, T3, T4, T5).  Replace open & empty rifle on table inside door on the right.

Shooter then moves downrange to campfire and engages targets with pistols, (1st pistol) T1, T2, T3, T4, T5, (2nd pistol) T1, T2, T3, T4, and T5. Move to the unloading table.

STAGE 10 – Main Match

Inside out / the outhouse

 

unload

 

load

R2
R3
 
S4
 
S3
P1
P2
P3
R1
 
S2
 
S1

 

 

 

 

10

Rifle – 10 rounds loaded, hammer down on an empty chamber and staged in any safe position inside the outhouse.

10

Pistols – 10 rounds loaded, 5 rounds each, with hammers down on empty chambers and in holsters.

 
4+

Shotgun – 4+ rounds, empty and action open, staged in any safe position inside the outhouse.

 

Shooter starts sitting in the outhouse, hands on knees.

Say your line: “Ah, alone at last”

At the BUZZER, from either a sitting or standing position, engage the rifle targets inside out: (R2, R1, R1, R3, R3, R2, R1, R1, R3.R3). Safely secure open & empty rifle.

 

Shooter then engages pistol targets (1st pistol) P2, P1, P1, P3, P3, (2nd pistol) P2, P1, P1, P3, P3.

Shooter then engages the 4 shotgun targets in any order.

Note:  all firearms must be shot from within the outhouse (i.e., both feet inside). Move to the unloading table

The next shoot for July 31st will be at 8am.

April 11, 2010 by admin  
Filed under Recent News

Our next shoot will be July 31st at 8am.  Come on out for 5 stages of shootin’ and hootin”. It will be fun.  We don’t be shooting the 17th because of the State shoot in Price that weekend.

We have a new awning for the Saloon!!

March 8, 2010 by admin  
Filed under Photos, Recent News

The Saloon has a new awning!!  Things are comming along!!

     

Winter Hours Time Change

October 19, 2009 by admin  
Filed under Recent News

Winter hours shooting starts at 10 AM. We will resume summer hours begining inMay (9 AM) start time.

Progress

July 23, 2009 by sackett  
Filed under Recent News

For those of you who have not been to the range in a while, you will be greatly surprised at the work tha has been done. We now have two store fronts completed, the mine tunnel is complete and we have one more building front that is almost complete. We will be re-erecting the Utah War facade soon to be use as the practice bay. We look forward to you coming out and shooting with us soon.

Welcome to Utah War

February 10, 2009 by admin  
Filed under Photos, Recent News

WR Lee Kay Bays047WR Lee Kay Bays049WR Lee Kay Bays045WR Lee Kay Bays043WR Lee Kay Bays042WR Lee Kay Bays041WR Lee Kay Bays043We are excited to welcome you to the new Utah War website. We are currently adding new (and old) information to the site. If you have any questions, or would like to add something to the site, please contact us.